I decided to have a go at making a basic 3D humanoid in blender. After a little research I gave it ago and I am rather pleased with my initial results.
Here I am using a mirror modifier Continue reading Poseable 3D Models & First Blender Creations Printed
Again this is a very basic model and I am already playing around with better ways of doing this using physics and motors.
The animation was made by moving the y coordinates of the duplicated track piece forwards or backwards by the width of the track piece.
The video demonstrates one track going forward and the other going backwards.
I decided to attempt to add some tracks to my tank model I am working on in blender. From what I have read making good tank tracks is a kind of rights of passage in 3D Modelling. The detail some people have gone into is Continue reading 3D Modelling Making Tracks
I recently been playing around more and more with 3D modelling.
There are two reasons for this.
Firstly as you may have seen from my previous posts I am building a 3D printer. Secondly I have been prototyping different computer game ideas in Unity for a while now and decided to switch to 3D for some of my ideas.
Here is a couple of images of a tank model I am working on. It does not really have a dedicated purpose yet but I thought if I made any models for use in games they could be simplified for printing purposes.
The weapon of choice for my 3D modelling is Blender. This is because it is a free open source application with plenty of tutorials on itself and integration with Unity.
It looks like 3D printing will pose its own challenges where things like over hanging parts will be a challenge. This does give me the idea of printing a model over several runs in kit form though which would be cool.